
Perhaps the biggest surprise for me was the fact that when I got to Bethesda on Thursday, for my last appointment of E3, I got to play around a half-hour of Fallout 3. There were a few restrictions on what we could or could not write about, but I jumped right into it to the point of forgetting to write anything down.
One of the best looking games I saw at E3 wasn't because of a photorealistic style, but rather what might be called the next evolution in cel shading. Ubisoft called it an "illustrative" style, and it was a distinguishing style for the newest Prince of Persia video game.
The very last game I saw at E3 - though not the last one I'm writing up, in case you're worried about that - was Rise of the Argonauts which is being published by Codemasters. As the final music blared, one of Codemasters' guys walked me through the background, discussion modes, and combat of Rise of the Argonauts.
I went to the Ubisoft demo room to look at Far Cry 2 and I had one big concern about the game. When I'd first heard about the game in some gaming magazine it was mentioned that you would be battling malaria. "Malaria?" I thought, "Dealing with disease isn't fun." What I found, however, was that Far Cry 2 is fun, and the malaria bit is actually something that adds to the feel of the game.
One of the games taking a lower profile at E3 was the new Tom Clancy branded air combat game, HAWX. The fact that it's not coming out until next year might be part of that, but the build that I got a chance to play at Ubisoft's floor booth was a lot more fun than I'd expected it to be (especially with that unfortunate name).
One of the things that amused me at E3 was watching people who were unfamiliar with the Brothers in Arms series pick up the controller for Brothers in Arms: Hell's Highway and try to play it like most other first person shooters. Usually they were fairly quickly dispatched by the relentless German fire and they would wander away from the game, annoyed. That would be because they don't realize how realistic the third incarnation of the Brothers in Arms series can be.
So. Your name is Will. You fly a cargo plane. You crash said cargo plane in the Bermuda Triangle and now you're stuck in a mysterious parallel dimension called The Void. Intrigued yet? What if I told you the same guys who brought you Crimson Skies for the Xbox are helping to bring you Dark Void from Capcom to the PC, Xbox 360, and PS3?
It's easy to admire the scope of Spore from a "reality" perspective. The concept of tracking a small organism in the primordial ooze, following its evolution into a complex creature, and watching subsequent development of its society - straight through to that of a spacefaring race - is immense. It's an impressive undertaking, and in person it comes off well. What's more noteworthy to me, however, is the breadth of gaming that's covered by Spore. It includes a bit of resource gathering/management, a bit of real-time combat, a bit of RPG leveling, some unit-group management, and through it all, a content manager and editor that ties in the personalization/collectible genre. That's a lot of gaming to be included in a single title! Thanks to some always-handy dev cheats, I had a chance to see Spore in all 5 stages of game play, which are (in order): spore, creature, tribe, civilization, and spacefarer. I'll give a short rundown on each segment, and then some overall game impressions as well as a peek at features that don't fit squarely into a given phase.
Did you buy the original version of The Witcher? Atari loves you and wants to reward you by giving you a copy of the new "Enhanced Edition" for free! Did you not buy The Witcher? Well, here's a good excuse to do so, because with the new enhanced edition you'll find that the game has been considerably...uh...enhanced.
Sometimes it's just a matter of scale. Combination action/strategy World War 2 naval games exist - I do believe if you look here you'll see another one - but PT Boats: Knights of the Sea is a smaller scale, primarily European theater game of that sort.
There are two things that really show up for a street racing game: credibility, in terms of having the verisimilitude of the racing, as well as the setting, have a unique and interesting setting that sets you firmly into position as to where and why you're racing. Moscow Racer does this on both counts.
Battlestations: Pacific is the sequel to the popular Battlestations: Midway game. It is a combination strategy and action game - you not only have the ability to command your fleet of ships and planes but at any time you can jump over and take control of various craft.
Crysis Warhead is a sequel of sorts to the original PC-killer Crysis - but not necessarily directly. It's more of a side story to the original, following "Psycho" as he traverses the other side of the island from the original.






