
Perhaps the biggest surprise for me was the fact that when I got to Bethesda on Thursday, for my last appointment of E3, I got to play around a half-hour of Fallout 3. There were a few restrictions on what we could or could not write about, but I jumped right into it to the point of forgetting to write anything down.
One of the best looking games I saw at E3 wasn't because of a photorealistic style, but rather what might be called the next evolution in cel shading. Ubisoft called it an "illustrative" style, and it was a distinguishing style for the newest Prince of Persia video game.
The four of us that made up the GamersInfo.net crew, as it were, at E3 all went to see Rock Band 2 on Thursday morning. The Harmonix guys were all recovering from having seen The Who the night before, you know, the event that we weren't invited to and we had to wait for them to re-record a bit for G4 before we could go in since we're just print. But hey. We finally got in.
The very last game I saw at E3 - though not the last one I'm writing up, in case you're worried about that - was Rise of the Argonauts which is being published by Codemasters. As the final music blared, one of Codemasters' guys walked me through the background, discussion modes, and combat of Rise of the Argonauts.
I went to the Ubisoft demo room to look at Far Cry 2 and I had one big concern about the game. When I'd first heard about the game in some gaming magazine it was mentioned that you would be battling malaria. "Malaria?" I thought, "Dealing with disease isn't fun." What I found, however, was that Far Cry 2 is fun, and the malaria bit is actually something that adds to the feel of the game.
One of the games taking a lower profile at E3 was the new Tom Clancy branded air combat game, HAWX. The fact that it's not coming out until next year might be part of that, but the build that I got a chance to play at Ubisoft's floor booth was a lot more fun than I'd expected it to be (especially with that unfortunate name).
One of the things that amused me at E3 was watching people who were unfamiliar with the Brothers in Arms series pick up the controller for Brothers in Arms: Hell's Highway and try to play it like most other first person shooters. Usually they were fairly quickly dispatched by the relentless German fire and they would wander away from the game, annoyed. That would be because they don't realize how realistic the third incarnation of the Brothers in Arms series can be.
Golden Axe was one of those classic quarter munching video games. With animals to ride, gnomes who dropped bottles, and enemies who turned to stone when killed, I spent many an hour and dollar doing my best to beat the game. Now Sega is restarting the property by introducing Golden Axe: Beast Rider.
So. Your name is Will. You fly a cargo plane. You crash said cargo plane in the Bermuda Triangle and now you're stuck in a mysterious parallel dimension called The Void. Intrigued yet? What if I told you the same guys who brought you Crimson Skies for the Xbox are helping to bring you Dark Void from Capcom to the PC, Xbox 360, and PS3?
There are all types of racing games. Many are considered rather "arcade-ish" which basically means that the physics and style of driving are changed to help make the game easier to control on a video game console. That's not acceptable if you're a professional rally car driver who wants to train without the expense of a car. Thus, RACE Pro was developed, a very accurate simulation of the rally car experience.
Battlestations: Pacific is the sequel to the popular Battlestations: Midway game. It is a combination strategy and action game - you not only have the ability to command your fleet of ships and planes but at any time you can jump over and take control of various craft.
Crysis Warhead is a sequel of sorts to the original PC-killer Crysis - but not necessarily directly. It's more of a side story to the original, following "Psycho" as he traverses the other side of the island from the original.






